Using game-playing popularity to improve teaching and learning

VT 2020 Invent the Future Blog, Learning with Games
Virginia Polytechnic Institute and State University

“How might games of all kinds–serious and otherwise–increase the effectiveness of teaching and learning by 2020? This is a large question, but one worth asking, given that gaming of all kinds–particularly those mediated by networked computing devices–occupies a central role in the culture of the 21st century, one whose popularity has eclipsed books, music, and movies combined.”

 

 

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